This book is a guide for you to develop your own Android© game. The various steps which are necessary for you to come up with a complete and functional game have been discussed.
The book begins by guiding you in creating a new project for the game application. You will understand how a game is developed and how it will function from the plan established at this stage.
The next part of the book discusses the loop to be used for the game, in other words, how the activities for the game will flow. This will help you to get organized. On reading this book, you will be guided in how to display images on the screen of an Android device.
The kind of images which are highly preferred is discussed.
The book will also guide you in how to move these images around the screen.
The rate of display of an image on the screen is measured in terms of frames per second.
This book will guide you on how to do this and control it so that humans do not notice how the display is done.
You will be guided in how to use sprite animation so as to differentiate between a still and a moving image.
OpenGL ES library and canvas for displaying graphics have also been explored in detail.
The following topics have been explored in this book:
Definition
Creating the project
Idea for the Game
Basic Loop for the Game
How to Display Images in Android
How to Move Images on the Screen
How to Measure FPS
Enabling Sprite Animation
How Particles Explode
Use of Bitmap Fonts
Changing to OpenGL ES from Canvas
Using OpenGL ES to Display Graphical Primitives
The book begins by guiding you in creating a new project for the game application. You will understand how a game is developed and how it will function from the plan established at this stage.
The next part of the book discusses the loop to be used for the game, in other words, how the activities for the game will flow. This will help you to get organized. On reading this book, you will be guided in how to display images on the screen of an Android device.
The kind of images which are highly preferred is discussed.
The book will also guide you in how to move these images around the screen.
The rate of display of an image on the screen is measured in terms of frames per second.
This book will guide you on how to do this and control it so that humans do not notice how the display is done.
You will be guided in how to use sprite animation so as to differentiate between a still and a moving image.
OpenGL ES library and canvas for displaying graphics have also been explored in detail.
The following topics have been explored in this book:
Definition
Creating the project
Idea for the Game
Basic Loop for the Game
How to Display Images in Android
How to Move Images on the Screen
How to Measure FPS
Enabling Sprite Animation
How Particles Explode
Use of Bitmap Fonts
Changing to OpenGL ES from Canvas
Using OpenGL ES to Display Graphical Primitives