We love eBooks
    Descargar Gaming Matters: Art, Science, Magic, and the Computer Game Medium pdf, epub, ebook

    Este sitio es seguro

    Usted está en un sitio seguro, habilitado para SSL. Todas nuestras fuentes son constantemente verificadas.

    Gaming Matters: Art, Science, Magic, and the Computer Game Medium

    Por Judd Ethan Ruggill

    ¿Qué piensas sobre este eBook?

    Acerca de este libro electrónico

    Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}

    In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.

     

    In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are:

    • Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study

    • Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them

    • Boring, and therefore obligated to constantly make demands

    on players’ attention

    • Anachronistic, or built on age-old tropes and forms of play

    while ironically bound to the most advanced technologies

    • Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies

    • Work, or are often better understood as labor rather than play

    • Alchemical, despite seeming all-too mechanical or predictable

    Video games are now inarguably a major site of worldwide cultural production.

     

    Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.
    Descargar eBook Link updated in 2017
    Tal vez usted será redirigido a otro sitio web
    Gracias y bienvenidos a nuestra lista de newsletter! Ops, ya se encuentra en nuestra lista.

    Relacionado con este libro electrónico

    Explorar colecciones

    Permanecer conectado a nosotros

    Síguenos en las redes sociales o suscribirse a nuestro boletín de noticias para mantener actualizada sobre el mundo dos libros electrónicos.

    Explorar libros electrónicos

    Ver todas las colecciones de eBooks

    Colecciones es la manera fácil de explorar nuestro directorio de libros electrónicos.