WebGL (Web Graphics Library) is the new standard for 3D graphics on the Web,
designed for rendering 2D graphics and interactive 3D graphics.
This tutorial starts with a basic introduction to WebGL, OpenGL, and the Canvas
element of HTML-5, followed by a sample application. This tutorial contains
dedicated chapters for all the steps required to write a basic WebGL application.
It also contains chapters that explain how to use WebGL for affine transformations
such as translation, rotation, and scaling.
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