We love eBooks
    Descargar OpenGL ES 2.0 Programming Guide pdf, epub, ebook

    Este sitio es seguro

    Usted está en un sitio seguro, habilitado para SSL. Todas nuestras fuentes son constantemente verificadas.

    OpenGL ES 2.0 Programming Guide

    Por Aaftab Munshi

    ¿Qué piensas sobre este eBook?

    Acerca de este libro electrónico

    OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.

    In the OpenGL® ES 2.0 Programming Guide , three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. 

    Coverage includes:
    • Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
    • The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
    • Inputting geometry into the graphics pipeline, and assembling geometry into primitives
    • Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
    • Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes
    • Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
    • Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
    • Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

    Descargar eBook Link updated in 2017
    Tal vez usted será redirigido a otro sitio web
    Gracias y bienvenidos a nuestra lista de newsletter! Ops, ya se encuentra en nuestra lista.

    Relacionado con este libro electrónico

    Explorar colecciones

    Permanecer conectado a nosotros

    Síguenos en las redes sociales o suscribirse a nuestro boletín de noticias para mantener actualizada sobre el mundo dos libros electrónicos.

    Explorar libros electrónicos

    Ver todas las colecciones de eBooks

    Colecciones es la manera fácil de explorar nuestro directorio de libros electrónicos.