This here is a guide for the Polish cRPG super-production, i.e. The Witcher 3: Wild Hunt. The thing that you are going to deal with here, is the grand finale for the epic trilogy developed basing on the praised novels penned by Andrzej Sapkowski. Among others, you will find here a thorough description of the game world, thanks to which you will not miss any of the places worth seeing, nr any other thing worth experiencing.
Of course, there is also a plethora of descriptions of how to complete quests - both the ones that belong to the main storyline, as well as the optional ones. Definitely, they will be found useful by all those who desire to make the "right" choices throughout the game and wants to make sure that they will end the White Wolf's adventure to the end that they like. We also want to provide you with the abundance of hints that may prove useful for every monster slayer, connected with the topics ofcharacter development, fight with sword and magic (signs) hunting monsters or employing oneself with the witcher's craft (like brewing of elixirs and constructing traps).
Since, in the third installment of the game, the CD Project Red studio provides access to an open world, which constitutes a considerable fragment of A.S.'s works, this guide may prove indispensable while trying to avoid being overwhelmed by the multitude of possibilities in front of you. So, among others, you will find here a thorough description of the game world, thanks to which you will not miss any of the places worth seeing, nr any other thing worth experiencing. Of course, there is also a plethora ofdescriptions of how to complete quests - both the ones that belong to the main storyline, as well as the optional ones. Definitely, they will be found useful by all those who desire to make the "right" choices throughout the game and wants to make sure that they will end the White Wolf's adventure to the end that they like. We also want to provide you with the abundance of hints that may prove useful for every monster slayer, connected with the topics of character development, fight with sword and magic (signs) hunting monsters or employing oneself with the witcher's craft (like brewing of elixirs and constructing traps) etc.
This guide includes the following:
Quest walkthroughs (both with respect to the main and side quests - with naming the consequences that your decisions have for the plot);
A detailed description of the game world (including the elements like maps of the three main areas and minor locations that comprise them, or other curiosities- NPCs, hidden locations, items, quests, special activities, questgivers, etc.- which you can find in the individual regions);
Hints on the character development (in three main directions);
Combat hints (with humans, monsters , using the sword and Signs, etc.);
Bestiary (filled with information on various types of enemies and their weak spots);
Elaboration on the craft system and the list of the plans, recipes, etc. available to obtain);
Hints on competing in minigames.
Of course, there is also a plethora of descriptions of how to complete quests - both the ones that belong to the main storyline, as well as the optional ones. Definitely, they will be found useful by all those who desire to make the "right" choices throughout the game and wants to make sure that they will end the White Wolf's adventure to the end that they like. We also want to provide you with the abundance of hints that may prove useful for every monster slayer, connected with the topics ofcharacter development, fight with sword and magic (signs) hunting monsters or employing oneself with the witcher's craft (like brewing of elixirs and constructing traps).
Since, in the third installment of the game, the CD Project Red studio provides access to an open world, which constitutes a considerable fragment of A.S.'s works, this guide may prove indispensable while trying to avoid being overwhelmed by the multitude of possibilities in front of you. So, among others, you will find here a thorough description of the game world, thanks to which you will not miss any of the places worth seeing, nr any other thing worth experiencing. Of course, there is also a plethora ofdescriptions of how to complete quests - both the ones that belong to the main storyline, as well as the optional ones. Definitely, they will be found useful by all those who desire to make the "right" choices throughout the game and wants to make sure that they will end the White Wolf's adventure to the end that they like. We also want to provide you with the abundance of hints that may prove useful for every monster slayer, connected with the topics of character development, fight with sword and magic (signs) hunting monsters or employing oneself with the witcher's craft (like brewing of elixirs and constructing traps) etc.
This guide includes the following:
Quest walkthroughs (both with respect to the main and side quests - with naming the consequences that your decisions have for the plot);
A detailed description of the game world (including the elements like maps of the three main areas and minor locations that comprise them, or other curiosities- NPCs, hidden locations, items, quests, special activities, questgivers, etc.- which you can find in the individual regions);
Hints on the character development (in three main directions);
Combat hints (with humans, monsters , using the sword and Signs, etc.);
Bestiary (filled with information on various types of enemies and their weak spots);
Elaboration on the craft system and the list of the plans, recipes, etc. available to obtain);
Hints on competing in minigames.